Asatru, Norse, Heathen web blog full of pictures and other Heathen related stuff.
Ran by the Gothi of Kaerhrafnr Kindred in Central Southern Wisconsin.
This is NOT about the comic put out by Marvel.
(Note: Heathen Temple is submitting various rites and ways of Asatru. Some may be ‘fluffy’ others not so much. The goal is to increase your knowledge and give you a framework of practice seeing there is really no step by step given in Lore. this includes all information on the page in general as well unless Historical context is provided)
On the Heathen Kinship yahoo group, someone posed an interested question as to whether or not spirits (wights) could live in smaller items.. usually you hear of them associated with a house, boulder, or forest.
here is my first bit of research into that question..
Anyone who has ever picked up a book on Norse mythology knows about the conflict between the gods and the giants. It is often pictured as an endless dualistic struggle between the forces of good and evil, order and chaos, creation and destruction. As always with the ways of our forebears, however, matters are far more complex than the usual view would have them…
All through the Germanic world, we have the belief in house-ghosts. These wights are called by different names - nissen in Denmark, tomten in Sweden, tussen in Norway, kobolds in Germany, among others - but they seem to be all of the same sort. In Scandinavia, the house-ghosts are usually seen as little men, often wearing gray clothes and pointed red caps;
Swart Alfs (Dwarves)
Norse literature tells us more about the Swart Alfs, or dwarves, than about the other sorts of alf. According to Snorri, the dwarves were made from the maggots crawling in Ymir’s corpse when the Middle-Garth was shaped. He also mentions that the Swart Alfs are black as pitch, but this may well be his own understanding drawn from the name; in Alvíssmál 2, Þórr comments on how pale the dwarf Alvíss is, and asks if he has been with a corpse in the night.
The land-wights are beings who dwell in natural features such as streams, stones, and waterfalls. They take many shapes, often humanlike, often not. The land-wights can be roused to defend their land against magical attacks, as in the story from Heimskringla (Óláfs saga Tryggvasonar) in which a wizard goes to Iceland in whale-shape to see if it can be invaded. He sees it crawling with land-wights everywhere. When he tries to go ashore, the four guardians of the land - dragon in the east-northeast, bird in the north,
The Huldfolk (hidden folk) are figures of continental Scandinavian folklore. They often overlap with both the Dark Alfs and the land-wights, and in the later folklore the term is applied generally to every sort of being which cannot usually be seen by human beings, particularly the mound-dwellers.
The word alf (álfr, elf) is used for many sorts of wight: not only the Light Alfs, Dark Alfs (mound-elves), and Swart Alfs that Grimm separates out of German folklore and the Norse sources, but also different sorts of land-wights (wood-elves, mountain-elves, field elves, water-elves, and sea-elves). In the Troth, we usually speak of the Light Alfs and Dark Alfs as alfs, the Swart Alfs as dwarves, and the rest of them as land-wights.